In the book, it was up to Captain Samuel Vimes and the City Watch to put things right, but the game does things differently. This game, simply titled Discworld (initially it was subtitled The Trouble With Dragons, although this was dropped from the final release) is adapted from the 1989 book Guards, Guards! It involves a mysterious (and not terribly bright) order of cloaked men who summon a dragon into Ankh-Morpork, in an ill-conceived plan to install their own king and rule the city. A few years later, in 1995, two developers named Teeny Weeny Games and Perfect 10 Productions, were more successful, and released the first point-and-click Discworld game. They didn’t succeed and instead made Simon the Sorcerer, which carried some of the same themes as the Discworld universe, but differentiated itself enough to stand on its own. In 1992, a company called HorrorSoft (later Adventure Soft) attempted to buy the rights to Discworld to create a fully graphical adventure game based on the license.
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